Game Quitters: The Impact of Gaming on Adolescents

Game Quitters: The Impact of Gaming on Adolescents

Our GIHS Wellbeing Team recently hosted the Unplugged workshop helping parents learn how to identify problematic gaming. Along with helping parents to develop practical strategies to support healthier gaming and internet use.

If you would like to learn how to monitor your son/daughter’s screen time on an Apple device the following link will assist you with this

The workshop included special guests from Uniting Care Wesley Bowden facilitating the workshop that they have developed especially with psychiatrist Dr Kim Le who specialises in this area and Cam Adair who runs Game Quitters.

The quiz below will you to identify problematic gaming behaviours.

  • Does the individual spend a lot of time thinking about games even when they are not playing, or planning when they can play next?
  • Does the individual feel restless, irritable, moody, angry, anxious, bored, or sad when attempting to cutdown or stop gaming, or when they are unable to play?
  • Does the individual feel the need to play for increasing amounts of time, play more exciting games, or buy more powerful equipment to get the same amount of excitement they used to get?
  • Has the individual felt that they should play less, but were unable to cut back on the amount of time they spend playing games?
  • Has the individual lost interest in, or reduced participation in other recreational activities (sports, hobbies, and meeting with friends) due to gaming?
  • Has the individual continued to play a game even though they were aware of negative consequences, such as not getting enough sleep, reduced performance at school/work, or neglecting important duties?
  • Has the individual been deceptive, or lied to family, friends, or others about how much they game, or tried to keep their family or friends from knowing how much they game?
  • Does the individual game to escape from or forget about personal problems, or to relieve uncomfortable feelings such as guilt, anxiety, or depression?
  • Has the individual risked or lost significant relationships, job, educational, or career opportunities because of gaming?

If the individual answers yes to exhibiting these behaviours in five or more of these questions they may be at-risk.

If you do have any concerns about the wellbeing of your child, please contact our School’s Wellbeing Team at